Rootlum LogoRootlum

Command Palette

Search for a command to run...

ArcheogamingHeritage Warden

Heritage Warden

An interactive excavation of early narrative design. Originally conceived as a physical board game, this digital reconstruction brings the 1924 expedition simulation to life.

Initializing Dig Environment

HTML5 / JS
Browser Emulation
v1.0.4 - Restored Build

Game Description

A real-time strategy crisis simulator where the player acts as a global director of Cultural Heritage Management (CHM). Using a global satellite map, players monitor UNESCO-style heritage sites. As crises—ranging from climate-driven floods and coral bleaching to overtourism and vandalism—flare up in real-time, the player must allocate limited Funds, Political Influence, and Local Support to intervene before the sites are destroyed.

Archaeogaming Context

  • Cultural Resource Management (CRM): While Silent Sands focuses on the antiquarian past, Heritage Warden simulates modern Public Archaeology and CRM. It accurately reflects that preserving the past is rarely about brushing dirt off bones; it is usually about bureaucracy, budget allocation, and crisis mitigation.
  • The Modern Threat Matrix: The game accurately portrays the greatest modern threats to archaeology: climate change (flooding in Venice, bleaching of the Great Barrier Reef) and unregulated capitalism/tourism (erosion at Machu Picchu).
  • The Stakeholder Balancing Act: The inclusion of "Local Support" and "Political Influence" is a massive archaeogaming win. A common critique of global preservation (like UNESCO) is that it sometimes prioritizes the "stones" over the local Indigenous populations who live there. If a player saves a site but ruins the local economy (dropping Support to 0), they still lose the game.

Site & Crisis Metadata

Instead of individual artifacts, the metadata here tracks geographic locations and the dynamic events that threaten them.

1. Site Data

  • id: Unique identifier (e.g., "venice").
  • name: The real-world heritage location.
  • lat / lng: Real-world geographic coordinates for the Leaflet map.
  • unlocked: Boolean checking if the player has jurisdiction yet.
  • unlockDay: The in-game day the site becomes active.

2. Crisis Event Data

  • title: The name of the emergency (e.g., "Tourist Stampede").
  • desc: The specific threat to the archaeological/natural integrity of the site.
  • choices: An array of 2-3 intervention options. Each choice contains:
    • - text: The action taken (e.g., "Enforce strict ticketing").
    • - cost: The exact deduction of f (Funds), i (Influence), and s (Support).
    • - log: The narrative outcome of that choice.
  • penalty: The severe, automatic consequence (loss of stats and narrative failure) if the player lets the 15-day response timer expire without acting.

Simulation Data

Release
2026
Developed by
Rootlum Community
Tech Stack
HTML / CSS / Leaflet